实践教程
本教程目录
Unity virtual camera prefab
Overview
Use a Unity prefab to publish rendered camera output into an Agora RTC channel.
Use this recipe when you want a working reference for Unity prefab, virtual camera, custom video source, RTC.
Repository: AgoraIO-Community/Unity-Virtual-Camera-Prefab
Prerequisites
- An Agora account and project App ID.
- The platform toolchain required by this repository.
- A test device, simulator, browser, or runtime that supports the sample's audio/video path.
- A second RTC client or sample instance for validating remote publish and subscribe behavior.
Configure
Create or update the project configuration with:
AGORA_APP_ID
For local testing, some Agora projects allow tokenless joins when App Certificate is disabled. For production, generate RTC tokens on a trusted server and renew them before expiration.
For Unity, confirm camera, microphone, and platform player permissions before testing on a device.
Run The Sample
Open the project in Unity, configure the Agora App ID in the sample settings or scripts described by the README, then play or build the scene. Join from another client to verify published media in the scene.
What To Check
- The app registers Agora RTC event handlers before joining a channel.
- Local media preview or local audio state appears after permissions are granted.
- Remote users are rendered or heard when they publish audio/video.
user-publishedor native user-joined callbacks are handled for each media type the sample supports.- Leaving the channel stops local capture and releases RTC resources.
Production Notes
- Never ship an App Certificate or privileged token generator in a client app.
- Renew tokens from the SDK expiration callback before the current token expires.
- Use subscriber/audience roles for users who should not publish media.
- Keep UID types consistent across clients in the same channel.
- For browser-based samples, deploy over HTTPS except when testing on
localhost; for native samples, validate camera, microphone, and audio routing permissions on target devices.
Implementation Prompt
You are working in `AgoraIO-Community/Unity-Virtual-Camera-Prefab`. Add or adapt this sample so a developer can run the unity virtual camera prefab end to end with Agora RTC.
Goals:
- Preserve the existing sample architecture and README commands.
- Configure Agora credentials through environment variables or the platform-native configuration already used by the repo.
- Register RTC event handlers before joining the channel.
- Join a test channel, publish local media when the sample role allows it, and subscribe to remote users.
- Clean up RTC resources when leaving the channel or closing the app.
- Add production notes for token generation, renewal, and audience-only subscriber roles where applicable.
Validate by running the project-specific build or launch command from the README and testing with a second client in the same channel.# Unity virtual camera prefab
## Overview
Use a Unity prefab to publish rendered camera output into an Agora RTC channel.
Use this recipe when you want a working reference for Unity prefab, virtual camera, custom video source, RTC.
Repository: [AgoraIO-Community/Unity-Virtual-Camera-Prefab](https://github.com/AgoraIO-Community/Unity-Virtual-Camera-Prefab)
## Prerequisites
- An Agora account and project App ID.
- The platform toolchain required by this repository.
- A test device, simulator, browser, or runtime that supports the sample's audio/video path.
- A second RTC client or sample instance for validating remote publish and subscribe behavior.
## Configure
Create or update the project configuration with:
- `AGORA_APP_ID`
For local testing, some Agora projects allow tokenless joins when App Certificate is disabled. For production, generate RTC tokens on a trusted server and renew them before expiration.
For Unity, confirm camera, microphone, and platform player permissions before testing on a device.
## Run The Sample
Open the project in Unity, configure the Agora App ID in the sample settings or scripts described by the README, then play or build the scene. Join from another client to verify published media in the scene.
## What To Check
- The app registers Agora RTC event handlers before joining a channel.
- Local media preview or local audio state appears after permissions are granted.
- Remote users are rendered or heard when they publish audio/video.
- `user-published` or native user-joined callbacks are handled for each media type the sample supports.
- Leaving the channel stops local capture and releases RTC resources.
## Production Notes
- Never ship an App Certificate or privileged token generator in a client app.
- Renew tokens from the SDK expiration callback before the current token expires.
- Use subscriber/audience roles for users who should not publish media.
- Keep UID types consistent across clients in the same channel.
- For browser-based samples, deploy over HTTPS except when testing on `localhost`; for native samples, validate camera, microphone, and audio routing permissions on target devices.
## Implementation Prompt
```text
You are working in `AgoraIO-Community/Unity-Virtual-Camera-Prefab`. Add or adapt this sample so a developer can run the unity virtual camera prefab end to end with Agora RTC.
Goals:
- Preserve the existing sample architecture and README commands.
- Configure Agora credentials through environment variables or the platform-native configuration already used by the repo.
- Register RTC event handlers before joining the channel.
- Join a test channel, publish local media when the sample role allows it, and subscribe to remote users.
- Clean up RTC resources when leaving the channel or closing the app.
- Add production notes for token generation, renewal, and audience-only subscriber roles where applicable.
Validate by running the project-specific build or launch command from the README and testing with a second client in the same channel.
```